Skill points of last moved Agent (On Campaign) Skill points of selected army's general (On Campaign) pointer to current player's gold (On campaign) (HPO) One Turn Construction (Settlement and Province) (HPO) One Turn Research (Mastery of the Arts) - Pass the cursor over or select the research item (HPO) One Turn Recruitment (Troops and Ships) (HPO) Recover troop size when Army moves (Army on campaign) (HPO) Unlimited Movement Points (Army on campaign) (HPO) Unlimited Ammo (Arrows, Bombs, etc) (HPO) God Mode: For all Units and Ships (HPO) God Mode for Auto-resolve battles (NEW) (S9.0) [C} Pointer to Player's Agent that last moved (on strategic map) Pointer to Skill points of select army's officer (on strategic map) Pointer to Player's current gold (on strategic map) One turn Construction (Town/Province on strategic map) One turn Recruitment (Troops and Ships) Recover Troop Size when army/fleet moves (idem) Unlimited Movement Points (on strategic map) In some paradox games you can cheat to force the AI to accept a peace deal which is VERY good since it saves you having to take their last city and wipe them off the map forever.Code: Select all =ġ: First Release with CRC checking bypassingġ: Changing HP for CRC checking bypassingġ: Killing a BUG in the StrongUnit and MSO scriptsĢ: Fixed radom crashes, All in One and new template (CE67)(s8.0)ġ: Release for build 6115 (CE70) + Features (S9.0) I will be somewhat annoyed if ROME2 doesnt have single player cheats because i sometimes find them useful (rarely just fog usually) it would be nice if they added a console command that forces the AI to accept your diplomacy (Just for extreme cases to save the AI from its own stupidiy) It would be smarter to just protect multiplayer mode with synchronizations and host verification of cheating rather than punish all single player players. TBF disabling single player cheats is NO GOOD WAY to stop multiplayer cheating for if the game is coded so BADLY that single player cheats would work in multiplayer then a person can simply use cheat engine and cheat anyway!. It is true that is it often VERY easy to enable a console in multiplayer and cheat although most games would go out of sync the second you did that unless you was the host then it would all *ok no problem*. I haven't played Shogun 2 but form what you say it seems like they disabled the console to stop people cheating in MP. At least in Shogun I just get blah with battles by the end of a campaign and it takes me a few hours of play to get to realm divide and then it takes weeks to actually become Shogun just because I don't feel like starting up the game knowing how many repetitive battles there will be. Personally I think it would be interesting to play AI that has somewhat limited economy but unlimited recruitment with my own recruitment and economy extremely limited. So perhaps simply addition of 2 way difficulty- players can make their own economy/recruitment less or more while also doing the same for the AI. Probably there could be room to allow AI to be tougher but make players economy/recruitment easier. However for people that still want epic battles but don't have the patience or skill to play on legendary they are stuck with less challenging AI. Right now if you do legendary the AI gets significant bonuses and fields many more and better armies than at lower difficulties. It would be interesting to have more options at campaign start about difficulty. If CA includes tool to cheat within the game then policing multi cheating becomes much more difficult. There are already ways to cheat available but it requires altering game files which can be easily detected. Probably CA just wants to avoid cheating in multi. The only times I was ever tempted by auto_win in earlier TWs was in siege when its 2,000 vs 500 and the AI garrison somehow wins. I'll admit that by realm divide that I quick save and auto resolve most of the battles, if the auto resolve isn't in my favor then I reload because I can win by fighting out the battle but I just get bored fighting 3-4 nearly identical battles every turn. I think mostly because the auto resolve wasn't so obviously off the real result- sure tons more casualties but usually battle is still won and the units self replenish in a couple turns. I haven't even noticed lack of cheats in Shogun 2.
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